Medieval Irish IV/58 v Feudal English IV/23
This is a return match, featuring the same basic coastal table as last game. It features the following changes:
1. The castle becomes a square Normal keep. This is for aesthetic purposes only.
2. An additional stretch of woodland occupies the high ground near the shore, and plough is laid out slightly differently. Woodland must be fully occupied to claim the point, eg one side occupying one stretch will deny the point to the other side.
3. The 2d6 random table is dropped.
Army composition
No changes are made to either side, since those are sound armies either way.
Deployment
The Irish are the aggressors. English do not have the dismounted knights option to defend, so I place feudal levy (Hd) in the keep. They have a good basic +3 against foot and are hard to dislodge. The English left is a column of hobilars (Cv) and 2 x 3Bw. With enough PIPs they can dominate the height, just as the Irish did.
The center is held by the other levy (Hd) with all the remaining army grouped with it.
Over on the English right, a lead Ps ought to have been a trailing Ps as events showed. Poor planning on my part.
The Irish have landed (again I have not bothered laying down a fort) and have two Ps on their left, which will seek a path up to the ancient earthwork objective and possibly beyond.
The Irish center contains all the LH and a support Ps forlorn hope. The Irish right is heavy foot and support Ps, hoping to find a path up.
After Action Report
Notes
Most of the game was played in a power outage, the photos show how good modern smartphone cameras are, no flash, just residual light. Owing to lack of time and the power outage, I did not use any random table.
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