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Wednesday, January 5, 2022

It's my castle II!

 Medieval Irish IV/58 v Feudal English IV/23

This is a return match, featuring the same basic coastal table as last game. It features the following changes:

1. The castle becomes a square Normal keep. This is for aesthetic purposes only. 

2. An additional stretch of woodland occupies the high ground near the shore, and plough is laid out slightly differently. Woodland must be fully occupied to claim the point, eg one side occupying one stretch will deny the point to the other side.

3. The 2d6 random table is dropped. 


Army composition

No changes are made to either side, since those are sound armies either way.

Deployment

The Irish are the aggressors. English do not have the dismounted knights option to defend, so I place feudal levy (Hd) in the keep. They have a good basic +3 against foot and are hard to dislodge. The English left is a column of hobilars (Cv) and 2 x 3Bw. With enough PIPs they can dominate the height, just as the Irish did. 

The center is held by the other levy (Hd) with all the remaining army grouped with it.


Over on the English right, a lead Ps ought to have been a trailing Ps as events showed. Poor planning on my part.

The Irish have landed (again I have not bothered laying down a fort) and have two Ps on their left, which will seek a path up to the ancient earthwork objective and possibly beyond.



The Irish center contains all the LH and a support Ps forlorn hope. The Irish right is heavy foot and support Ps, hoping to find a path up.

After Action Report

The English begin with 2 PIPs, detaching the Ps to go light the beacon, and sending their left column toward the cliffs. As the first PIP is not a one, plow is simply normal going.
In response, the Irish fail to find a path up on the left, but do find one on their right (English left) with an advance Ps heading for the woods.

Irish momentum builds quickly, the English starved of PIPs and the Irish gaining the heights with both center and right columns. They even have enough PIPs to bring the left flank back as a reserve!

The English attempt to counter this terrible state of affairs by bringing their Cv back and using the left flank Lb as is. The latter claim the nearest Irish Ps in a 6:1. 

Unfortunately this is about as far as the English luck stretches. Irish Bd spread out against the keep, and before the English can spread their line of Kn out, the LH ZOC the lead Kn. Wheeling forward is often a mistake and the Irish plan to make the English pay for their boldness!

And they do! The keep falls and the English Kn is dispatched as well. Game over. 


Notes

Most of the game was played in a power outage, the photos show how good modern smartphone cameras are, no flash, just residual light. Owing to lack of time and the power outage, I did not use any random table. 

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